Just watched that IGN review and when the reviewer says he hasn't been this excited for a Halo since Halo 2, I knew it was legitimate excitement and happiness from him. Way pumped for this game and I didn't think I would be.
I'm excited for the game but I hate how they are building the game to appease Call of Duty fans. Introducing armor abilities on spawn was an awful addition on Reach and they continue with the COD features with the point system from assists and medals and shit in this multiplayer. The random weapon spawns are also an awful feature in my opinion. If they completely leave out the 1-50 leveling system again it will be a huge mistake also.
Halo has been downhill since 2, but 3 was still extremely playable. Reach just wans't fun and this reminds me a lot more of Reach then it does 2 or 3.
I'll be buying it but I'm ready for disappointment more then enjoyment.
i'm buying an xbox solely because of this game. my brother has xbox, and when we lived together i'd just play his. we'd play halo 3 for hours. still do anytime i see him. can't fucking wait to waste my life away with this game.
my old gamer tag was danthemangina. shit got reported and i had to change it to danthemanhc. can i reactivate that shit?
So excited for this, multiplayer is gonna be a blast and spartan ops looks like it'll rule. I haven't really looked up anything on the campaign to avoid spoilers, but I hope it's good. Reach was probably my favorite campaign out of all the games so far.
I will say one good thing about this game though, the reintroduction of the BR. If had had to try to finish of kids flying around the fucking map with their dumbass jetpacks or that stupid fucking armor lock with that shitty DMR again I wouldn't even be picking up the game.
the religion lie wrote:Just watched that IGN review and when the reviewer says he hasn't been this excited for a Halo since Halo 2, I knew it was legitimate excitement and happiness from him. Way pumped for this game and I didn't think I would be.
This is the same thing I was thinking, this has to be legit right?
This was also an interesting read for those who don't like mainstream reviews, not that this is a review just the process
I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
tovegantinued wrote:I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
The controls for 3 were sluggish compared to 2, and the extra shit (jet pack, run fast, power shield) for Reach was just carbon copying stuff from other game franchises to stay relevant. Bungie has admitted that development for Reach was rushed and, by and large, the final product suffered for it.
Halo 2 was a nearly perfect game. Fluid controls, nearly flawless weapons choices, no superfluous bullshit features. Save for the glitches, hacks and triple shot BR nonsense, it was perfect. People get nostalgic over it because it was a superior video game.
tovegantinued wrote:I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
The controls for 3 were sluggish compared to 2, and the extra shit (jet pack, run fast, power shield) for Reach was just carbon copying stuff from other game franchises to stay relevant. Bungie has admitted that development for Reach was rushed and, by and large, the final product suffered for it.
Halo 2 was a nearly perfect game. Fluid controls, nearly flawless weapons choices, no superfluous bullshit features. Save for the glitches, hacks and triple shot BR nonsense, it was perfect. People get nostalgic over it because it was a superior video game.
This in essence is what made Halo so great. It had all the basic stuff nailed and no gimmicky shit. And then they made Reach which was an over-complicated clusterfuck of a game.
tovegantinued wrote:I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
1. Different load outs to start the game, that's not like Call of Duty at all is it? 2. Ordinances that you get from getting kill streaks, that's not like Call of Duty at all is it? 3. No level system but rather you gain experience for every minute thing you do, that's not like Call of Duty at all is it?
Halo is basically copying just about everything COD does at this point and it is watering the games competitiveness down. You can definitely make the case that it makes campaigns much more enjoyable, but when it comes to multiplayer it is only getting worse. There are very simple fixes that would make the current state of Halo much more enjoyable in multiplayer, and just about every single one leads back to just simplifying it back to how the previous games were.
tovegantinued wrote:I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
The controls for 3 were sluggish compared to 2, and the extra shit (jet pack, run fast, power shield) for Reach was just carbon copying stuff from other game franchises to stay relevant. Bungie has admitted that development for Reach was rushed and, by and large, the final product suffered for it.
Halo 2 was a nearly perfect game. Fluid controls, nearly flawless weapons choices, no superfluous bullshit features. Save for the glitches, hacks and triple shot BR nonsense, it was perfect. People get nostalgic over it because it was a superior video game.
I didn't find the controls sluggish. 10 minutes of gameplay on the campaign and I had the subtle changes down. Then again, I'm the guy that spent hours of embarrassing gameplay re-learning the controller with the claw grip. So I rarely find it hard to adapt to the controls of any game these days.
Halo 2 was leaps and bounds better than CE. But I don't find it to be superior in any way to Halo 3. They kept the good stuff and added some great stuff. And again in Reach. People don't like to learn or adapt to new things.
tovegantinued wrote:Halo 2 was leaps and bounds better than CE. But I don't find it to be superior in any way to Halo 3. They kept the good stuff and added some great stuff. And again in Reach. People don't like to learn or adapt to new things.
People don't like to adapt to things that water the play down. There a reason why in MLG game types you don't start with these abilities (jetpacks etc) and everyone starts with the same load out, because they don't improve the game play at all.
tovegantinued wrote:I've been playing since CE. I've embraced every sequel and haven't been let down. People get "the demo's better" syndrome over CE and Halo 2. Which were great games. But sequels have to evolve, If they made Halo 2 again, it would be crap. Nostalgia aside, 3 and Reach were improvements in so many ways.
I didn't know what to expect with the transfer of Bungie to 343. But it honestly looks awesome and the only negative thing I've heard is people crying about the sprint feature making it like COD. Which is silly, it was my favorite load out on Reach and in no way imaginable has any Halo game ever felt like COD to me.
The controls for 3 were sluggish compared to 2, and the extra shit (jet pack, run fast, power shield) for Reach was just carbon copying stuff from other game franchises to stay relevant. Bungie has admitted that development for Reach was rushed and, by and large, the final product suffered for it.
Halo 2 was a nearly perfect game. Fluid controls, nearly flawless weapons choices, no superfluous bullshit features. Save for the glitches, hacks and triple shot BR nonsense, it was perfect. People get nostalgic over it because it was a superior video game.
I didn't find the controls sluggish. 10 minutes of gameplay on the campaign and I had the subtle changes down. Then again, I'm the guy that spent hours of embarrassing gameplay re-learning the controller with the claw grip. So I rarely find it hard to adapt to the controls of any game these days.
Halo 2 was leaps and bounds better than CE. But I don't find it to be superior in any way to Halo 3. They kept the good stuff and added some great stuff. And again in Reach. People don't like to learn or adapt to new things.
You're telling me you thought the glaringly obvious change in sniper rifle controls from 2 to 3 was 'great stuff'? New, totally pointless grenades? Did you really think being able to carry around a mounted chain gun was some super cool addition to the game? Aside from the game veto option in multiplayer, VERY little improved between Halo 2 and 3.
So much from 3 and Reach is rigid and stupid. You feel like you're running/jumping with bricks tied to your feet half the time. They did it right with Halo 2, which is why it set a precedent for first-person shooters and is still heralded as one of the greatest games of the genre. They put out Halo 2 and it was 3+ years before they released a new game. Now, it's like every year and a half they're churning out some new, special feature bloated pile of shit.
It's obviously a matter of preference, but I think the new Halo games are way watered down to appeal to younger or impatient gamers. It becomes less about strategy and skill and more about who relies solely on stupid power-ups and super powerful vehicles to get through multiplayer games.
I played the shit out 3 and reach, and they are definitely a step up from 2. 2 was awesome, but each game got better for more fluid.
I never thought the controls for 3 were sluggish. ant you just turn up the thumb-stick sensitivity for that? The only thing I didnt like about reach, was the standard map pack. It was too redundant.
I wish I had an xbox for 4. I just got a PS3 and have been hooked on bttlefield, which to me is like Halo, but modern warfare. COD sucks. I'll probably never play it again.
cannot wait for this, i literally played halo 2 multiplayer for like 5000 hours. One of the best online games I've ever played aside from counterstrike.
I think 2 to 3 was just a matter of the getting used to the little changes. The sniper, the assault rifle instead of SMGS, no noob combo etc were all just little game play changes that took some getting used to. Once you got over the "Why isn't this Halo 2" you could realize it's a solid game.
Switching from 3 to Reach was changing from a Halo game to a game that didn't resemble Halo. The awful maps, bloom on shots, the ridiculous power ups on loadouts, no leveling system, it just wasn't memorable. It's a solid game but its a game like Call of Duty, I have nothing to strive for when I play the game and the gameplay itself is forgettable at best.
My main thing is the level system. As soon as they did away with matching you against your equals to get people into games faster the way COD did, the game got stale. The changes between games are some good and bad. The DMR sucks, and I fucking hate jetpacks. Kill streak bonuses are dumb in the new one. But I just want a level system back. That goes up and down like in 2.
Baracka Flocka Flame wrote:CreatexControl has a lot of this right.
My main thing is the level system. As soon as they did away with matching you against your equals to get people into games faster the way COD did, the game got stale. The changes between games are some good and bad. The DMR sucks, and I fucking hate jetpacks. Kill streak bonuses are dumb in the new one. But I just want a level system back. That goes up and down like in 2.
The leveling system in 2 and 3 was really flawed but it did give me more incentive to keep playing. I wish they had refined it instead of scrapping it all together
As much as I loved this ranking system, it was definitely flawed like you mentioned. If you got matched up with a team of Cornell graduates who just want to fuck around and betray one another, you wind up de-leveling when you lose the game. It was nearly impossible to rank into the 30's on Halo 2 unless you had a competent team who actually wanted to play and win games, not just betray their teammate because he got to the sniper rifle before they did.
As much as I loved this ranking system, it was definitely flawed like you mentioned. If you got matched up with a team of Cornell graduates who just want to fuck around and betray one another, you wind up de-leveling when you lose the game. It was nearly impossible to rank into the 30's on Halo 2 unless you had a competent team who actually wanted to play and win games, not just betray their teammate because he got to the sniper rifle before they did.
It's not going to be added until early 2013 because they want time to try to fix the system. I'm hoping they're able to make it less frustrating than it was in 2 and 3
forever cursed wrote:I didn't think I'd be psyched but the reviews I'm seeing are slowly starting to change my mind. I thought ODST and Reach were the best in the series.
Took the words right out of my mouth. My expectations were pretty low until I saw all the reviews today.
CREATExCONTROL wrote:Levels. BRs. No stupid health bars.
This game might not be too bad.
There's still jetpacks though. Fuck jetpacks.
Jetpacks in multiplayer was retarded. I mean... after the game was infested with worthless mods I would just jetpack around and fuck with people.. still. stupid.
CREATExCONTROL wrote:Levels. BRs. No stupid health bars.
This game might not be too bad.
There's still jetpacks though. Fuck jetpacks.
Jetpacks in multiplayer was retarded. I mean... after the game was infested with worthless mods I would just jetpack around and fuck with people.. still. stupid.
Abilities on load outs is the of the worst things implemented in Reach. They would be a solid addition if they were like the power ups in 3 and just placed around the map.
Also, does anyone know about the ordinance drops? Is that only going to be in infinity slayer and then just set weapon locations will be in normal slayer?
As much as I loved this ranking system, it was definitely flawed like you mentioned. If you got matched up with a team of Cornell graduates who just want to fuck around and betray one another, you wind up de-leveling when you lose the game. It was nearly impossible to rank into the 30's on Halo 2 unless you had a competent team who actually wanted to play and win games, not just betray their teammate because he got to the sniper rifle before they did.
It's not going to be added until early 2013 because they want time to try to fix the system. I'm hoping they're able to make it less frustrating than it was in 2 and 3
I was a 37 in Halo 2. and a 49 in Halo 3. So I liked the ranking system.
Yeah I don't really know what the problem was with the leveling system. The only problems in my opinion were cheaters/derankers in Halo 2 and derankers/overall shitty teammates in 3.